AI Follow
Last weeks post, I demonstrated in videos the issues where the AI was not behaving as expected when traversing along
Gameplay Programmer
Last weeks post, I demonstrated in videos the issues where the AI was not behaving as expected when traversing along
At the start of this week’s work, I was debugging an issue with the integration of the blueprint setup with
After further thought on the graph’s design, I needed to determine a more efficient way for designers to set up
The first change I made was to add an offset variable for the z-axis so that the player’s hands align
First, I’ve decided to deviate from my initial schedule in order to focus on completing the basic functionality of player
Graph The graph system should be editable for both traversal on the ground and climbing traversal. Climb Graph Requirements for